Use Cases
- By kind of game
- By developpement stage
Prototyping
Rely on experts
As specialists dedicated to cities we can:
- Offer consulting services on your city project
- Find the best way to enable a quick prototyping
Our technology help you to test your game play in a complete city
Procedural creation allows quicker prototyping
Useful tip
Multi-prototyping: based on one specification you can create plenty of different cities without delay. So you can test your game play in different context.
Development
Optimize production line
You can work separately on three editing levels (map, parcel, building) without quality impact
- defines gameplay constraints at the level map
- add diversity and artistic coherence at parcels level
- create a bigger object library through procedural building
Our technology enhance creativity by having a smaller and focused artistic team
We add flexibility to your production line and lessen the risks of overbudget or delay.
Useful tip
We can provide generic constraints sets for typical cities (Roman, south american colonial, 19th century european...) and parcels template to help you start.
First sales
keep the buzzz with free levels
Using procedural creation, create new level for cheap
- you can reuse specifications, constraints sets and parcels template from the original game
- Without much work you can create a completely different level and keep the game artistic style
Offer new content or rent it to keep your game alive
Our advice
Think about the benefits and costs of extra content from the beginning of the project.