Use Cases
- By kind of game
- By Development Stage
MMORPG
We help for creating massive content
Content are a huge burden for MMORPG creation:
- Content has to be changing to keep the game alive
- Content has to be smallsized for easy downloading
With procedural city creation you solve both issues at the same time.
Procedural creation allows cheap and small sized content.
Innovative Game play example
Full moon quest: a new and different city is created each full moon night. Players have only few hours to accomplish the quest. At dawn the city disappear.
Procedural galaxy: something like old "Elite" game, but with nextgen quality
Racing Games
We give you more flexibility
During urban Racing Game development you usually needs some late gameplay change on the main track:
- it implies rebuild of all the decors around
- Or as often seen a empty and very strange no man lands around the track
Our technology solves the issue. You don't build, you specify.
If the constraints or the track change, the software rebuild the secondary decors for you
Innovative Game play example
Nightmare city: an infinite city you can escape from.
Real Time Strategy
We give you more flexibility
Real time strategy games are content consuming with a lot of late gameplay changes:
- it implies lots of decors rebuild
Our technology solves the issue. You don't build, you specify.
If the constraints or the track change, the software rebuild the secondary decors for you
Innovative Game play example
Infinite map: Have a new playground each time you play. No user to become an map expert
First/Third Player Shooter
We help add open air space
Most of the gameplay take place in a small environment (a few street or the inside of buildings): However
- external environment is useful to provide a true immersive experience
Our reco: Create the secondary decors in a procedural way
Technology uses example
- Helicopter flight from on action area to another action area
- The player goes on the top of the building and look around
- The player looks at the city through a window
- Large plan camera at the beginning of the level with ultimate zoom on the action area