Highlights

  • Create cities faster and cheaper :
    • as fast as the computer can be (procedural tech).
    • completely editable
    • smooth integration into your pipeline (standard formats used).
    • prototype friendly
  • Create cities with new gameplays :
    • infinites cities.
    • cities played only once.
    • etc.
  • We offer...
    • subcontractant services.
    • co-development (for longer projects).
  • Look at our gallery
  • Contact us

Welcome!

Latest news

May : GDC Paris in June and California in July

  • We'll be in GDC Paris. If you want to plan a meeting, please contact us at : bernard@gamr7.com.
  • We'll be in California in July. If you want to plan a meeting, please contact us at : bernard@gamr7.com.

April :

March : post-GDC and stuff

  • Winner of RER selection (RER == French Entrepreuneur Network).
  • Back From SF GDC, hectic but very good. Can't say more for now. Stay Tuned.
  • New feature : dynamic reload of template parcel, 3DS-Style control and camera, dynamic repacking of part of the city, cities with water

Februrary : GDC

  • We'll be in San Francisco. If you want to plan a meeting, please contact us at : bernard@gamr7.com.
  • Our tech will be demoed on Intel booth : Friday 22nd, 13:00 pm - 16:00 pm
  • Our tech will be demoed on Allegorithmic booth: Wednesday 20th, 16:30 pm - 18:00 pm and Thursday 21st, 14:30 pm - 16:00 pm

January : Collada and Team growing

  • 2 new mad coders joined us, welcome to Yacine and Daniel.
  • new feature : Collada Export.

December : Lyon GC/GDC and press coverage

  • The Christmas issue of Edge is talking about us.
  • We were at GC/GDC and met a lot of people there. Nice business going.
  • The december issue of DevelopeMag is talking about us.